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New update did NOT ruin redstone for Creative!

Discussion in 'Creative' started by Master_Ultimate, Sep 13, 2015.

  1. Master_Ultimate

    Master_Ultimate Active

    68%
    For those who don't know, the new update to NC (which is awesome, by the way) featured a new plots plugin for Creative. This plugin stopped players from interacting with redstone on someone's plot unless they are added. For many players, including myself, this is very annoying. I posted about this issue on the main thread for the update, but my comment might be hard to find so I'm just going to re-post it here so that it's easy to find. Anyways, I got a response saying that this issue is easily solvable, by using the new plugin's flag command. I have yet to test it, so I'll comment on this thread on more details on what the command does. If you do /ps flag set use <block id>, replacing the block id part, you can let non-added players access any block you want, including buttons, pressure plates, etc. Simply do this while standing on your plot, and you can give players access to whatever blocks you want. Not only does this solve the redstone issue, it also opens up quite a few possibilities for adventure maps, or stuff like that. I'm not sure whether this command lets players break the blocks they have access to, but my minecraft is being weird right now so I can't test it. I'll comment on this thread as a follow up on that information, as well as the command itself (I'm not quite sure I got everything right with the command), just know that creative isn't useless for redstoners.
    --- Double Post Merged, Sep 14, 2015, Original Post Date: Sep 13, 2015 ---
    Follow up on my testing with the command: /ps flag set use <block data> is the correct syntax, but be careful, the block data is a numerical value, which means if you want people to use stone buttons on your plot, you can use 77. Also, if you set a flag, say, let people use droppers on your plot, and you rethought and don't actually want that, you can use
    /ps flag remove use <block data> to get rid of a specified flag. Now, as for what these flags actually do: If you let someone use a block on your plot it means they can use any right click function it has, like pressing a button, or changing the contents of a dropper, or opening a chest, etc. They cannot place or break that block on your plot, which means you won't have to go replacing buttons on your favorite redstone device, which i find very handy. It also means that a flag letting players use sponges on your plot pretty much does nothing. One last thing: If you're having trouble finding the numerical values of blocks, just press f3 and H at the same time and hover over the block in the inventory screen. To the left of the block name you will find its numerical value. Keep in mind that if you have, say, lime stained glass that you want to let people use (that wouldn't do anything I'm just using it as an example), who's ID is 95/5, you definitely want to include the "/5" part, as that is what dictates your stained glass as lime colored, but instead of using a slash, you should instead use a colon, for our example, you would use /ps flag set use 95:5, which would let others use lime stained glass. That should be all, but if I missed something just reply and I'll do some testing on it.
     
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