I forgot to mention that they'd only get out by dying. But, after thinking about it, I think it's best to just give them the option to tp out, but with a delay. That way they won't be stuck if they're the only one there, AND they can't tp out in the middle of a fight. And yes, the combat tag is what I was going for as well. Last I checked, spawners were removed from the store, which is why I suggested this. Edited the post.
Unfortunately, Spawn Eggs are incredibly OP as if you click a spawner with an egg, it changes the mob type of the spawner to the egg.
That too, so it also nullifies the point of spawners on that front. Maybe have a normal pig spawner at a base price, and have extra costs for the spawn eggs. That's the thoughts I've had of working around that feature.
-Keeping books out...lol Aero doesn't want to lose his near monopoly on books -No I get this actually, if you have enchants in books, why buy normal books or lapis. on the other hand, books are pretty RNG sometimes though (not true randomness ofc) -Eggs, meh, they're really tough for hostiles, you have to make an exception where they're unusable around other players so you don't have people killing each other by throwing spawn eggs, although that would be a hilarious form of pvp -Spawners, there are already a crazy number and the map just got expanded again so go hunt for them. the only exception is spawners that are nonstandard perhaps. -dragon eggs, sure, but make it crazy expensive so that its a status symbol perhaps - Staff heads, I have no opinion on this -potions, some people have issues with crafting them, not sure if resolved, but adding them in somewhere besides buying from others would be nice
Its like: /angry does (Name) Is angry! and /sad does the same thing but sad and diff color and /happy does the same thing... and /hug (name) hugs the person and /scare (name) scares the person (you have to donate for emotes)