Regular armour does: Leather: 3.5 bars - 28% Helmet: 0.5 bars - 4% Chestplate: 1.5 bars - 12% Leggings: 1 bar - 8% Boots: 0.5 bars - 4% Gold: 5.5 bars - 44% Helmet: 1 bar - 8% Chestplate: 2.5 bars - 20% Leggings: 1.5 bars - 12% Boots: 0.5 bars - 4% Chain: 6 bars - 48% Helmet: 1 bar - 8% Chestplate: 2.5 bars - 20% Leggings: 2 bars - 16% Boots: 0.5 bars - 4% Iron: 7.5 bars - 60% Helmet: 1 bar - 8% Chestplate: 3 bars - 24% Leggings: 2.5 bars - 20% Boots: 1 bar - 8% Diamond: 10 bars - 80% Helmet: 1.5 bars - 12% Chestplate: 4 bars - 32% Leggings: 3 bars - 24% Boots: 1.5 bars - 12% To calculate the % protection you have from the non enchanted armour, look at how many armour bars you have and times it by 8. 7.5 armour bars = 7.5*8 = 60. Basic stuff you need to know to make this work: The 4 protection enchantments work off of EPF (Enchantment Protection Factor)levels. To calculate your EPF level, take every piece of armour you're currently wearing and find the enchants. Protection(Most damage types) 1=1 2=2 3=3 4=5 Fire Protection(=Fire Prot enchants + Protection enchants)(Fire, lava and blaze fireballs) 1=2 2=4 3=6 4=9 Blast Protection(=Blast Protection + Protection enchants)(Explosions) 1=3 2=5 3=7 4=11 Projectile Protection(=Projectile Protection + Protection enchants)(Arrows, ghast and blaze fireballs) 1=3 2=5 3=7 4=11 A little confused? Here's a bit more information including a calculation I used. If you have 3 protection 4 enchants, and 1 blast protection 4. you would have: -15 for Protection -15 for Fire Protection -26 for Blast Protection -15 for Projectile Protection. However, in the first stage of the calculation. EPF's are capped off at 25. Having more than that won't improve the protection. All the EPF's are multiplied by 50% to 100%(x0.5-x1) and rounded up, which is why damage isn't a constant with protection. Then, the new EPF's are now capped off at 20. For example, the EPF's I showed earlier would now turn into: = 8-15 Protection EPF (15x0.5=7.5 Rounded up = 8. 15x1 = 15) = 8-15 Fire Protection EPF (15x0.5=7.5 Rounded up = 8. 15x1 = 15) = 13-20 Blast Protection EPF (25x0.5=12.5 Rounded up = 13. 25x1=25, however it is capped off at 20 now) = 8-15 Projectile Protection EPF (15x0.5=7.5 Rounded up = 8. 15x1 = 15) Say that this was on diamond armour, using the pictures (look for the picture that gives the 80% damage reduction which is what diamond armour does). 15 for Protection = 89.2% damage reduction 15 for Fire Protection = 89.2% damage reduction 26(25) for Blast Protection = 93.2% damage reduction 15 for Projectile Protection = 89.2% damage reduction The final equation now works out as: P+(D/100*4EPF) P = The armour protection, full diamond = 80. D = Damage that got through, full diamond = 20. 4EPF = The upper and lower bound of the EPF, times by 4. This will give you 2 answers. Doing this research(Minecraftwiki), I found out a few things about the armour enchants. -It doesn't matter what enchant is on what piece of armour, it matters how many of the enchants for how much natural protection you have. -Enchants are more effective when you're wearing less armour, but the protection the armour you add is greater than the loss of the protection from the enchant becoming less effective. -Armour doesn't change potion damage, at all. -Feather falling doesn't matter what type of armour it goes on, or how much armour you're wearing. This is the % damage reduction you get from it: Feather Falling (Falling and ender pearls) 1 = 10-20% 2 = 16-32% 3 = 24-48% 4 = 36-72% In the images, when the EPF is 0. The armour is NOT enchanted. To find out what you want to, look up the protection you have on your armour (the amount of armour bars x 8) and figure out the EPF levels) Then look at the EPF levels for that protection amount.
I tried to to do this in Minecraft but for some reason I killed someone on league of legends. What did I do wrong?
Tom, look at it this way. Mikey has possibly never taken into account of the immense information that lurks in the intriguing subject known as the "attacking mechanics." I, personally, find this fascinating because I wasn't aware of all the factors that go into account. Thanks for sharing this vast amount of information with us Tom!
Geez. Imagine the coding.. just for armor. Wow... I suddenly feel pitiful for Notch. Like if you agree.