Survival 1.0 Mob stacking problem

Discussion in 'Noble Craft Discussion' started by Party_creepers, Feb 20, 2016.

?

keep or remove?

  1. KEEP MOB STACKING

    12 vote(s)
    92.3%
  2. NAWW REMOVE IT!!!

    1 vote(s)
    7.7%
  1. Party_creepers

    Party_creepers 5'4 savage from da suburbs

    48%
    I've come on and found my mob farm blocked off and wondered why and found out... when the mobs hit the bottom, only one die and the rest of them that are stacked just stay there. I personally find this as a bug, and if you have a fix to it (Other than a crusher) please PM me.





    ~Spore
     
  2. nedthefed

    nedthefed Tom The British Chocolate Bar Leadership Content Management Admin Staff Management Applications Quality Assurance VIP

    100%
    Easy solution, with the Mob Stacker plugin on the server, you don't need an auto-kill anymore.
     
    • Like Like x 1
  3. SamIsDes

    SamIsDes Well-Known Champion

    100%
    Yea it is a bit buggy
     
  4. Party_creepers

    Party_creepers 5'4 savage from da suburbs

    48%
    Tom, how does that make you not need an autokiller?
     
  5. nedthefed

    nedthefed Tom The British Chocolate Bar Leadership Content Management Admin Staff Management Applications Quality Assurance VIP

    100%
    Auto killers are put in place to prevent lag, as it could have hundreds of entities colliding in a small area. The point of mob stacking is there's technically only one entity per mob group, therefore you can store hundreds of entities in a single entity, so no lag. Which means no auto kill is required.
     
  6. Party_creepers

    Party_creepers 5'4 savage from da suburbs

    48%
    Then why did I come back online with my mob farm disabled by a staff member?
     
  7. nedthefed

    nedthefed Tom The British Chocolate Bar Leadership Content Management Admin Staff Management Applications Quality Assurance VIP

    100%
    This was prior to the return of the plugin
     
  8. ibtofu

    ibtofu PlotsMC Legend + Infamous Member Noble VIP

    100%
    I luv mob stacker, don't take away my bae! :( anyway yeah, I wouldn't spend time making an auto killer. If you already have one, leave it, but it's no use because all the mobs will be stacked into a couple entities (the reason I say a couple is because sometimes they don't stack properly).
     
  9. nedthefed

    nedthefed Tom The British Chocolate Bar Leadership Content Management Admin Staff Management Applications Quality Assurance VIP

    100%
    The plugin is incredibly useful for eliminating entity lag from mob farms, and theoretically increases spawn rates of inefficient mob farms. It's very easy to auto kill then still, either by using a simple crusher or a lava blade. The only downfall is standard "fall-to-death" mob farms won't be an option.
     
    • Upvote Upvote x 1
  10. Party_creepers

    Party_creepers 5'4 savage from da suburbs

    48%
    So i can just remove the fall-to-death mechanism?
     
  11. nedthefed

    nedthefed Tom The British Chocolate Bar Leadership Content Management Admin Staff Management Applications Quality Assurance VIP

    100%
    Entirely, yes.
     
  12. ibtofu

    ibtofu PlotsMC Legend + Infamous Member Noble VIP

    100%
    Sorry if I'm moving this a bit off topic, but is there any reason why say, a stack of 5 won't stack with my stack of 300?
     
  13. nedthefed

    nedthefed Tom The British Chocolate Bar Leadership Content Management Admin Staff Management Applications Quality Assurance VIP

    100%
    Providing they're exactly the same mob type, if they're moved close enough they should. If you have any proof of this happening, report it as a bug.
     
  14. ibtofu

    ibtofu PlotsMC Legend + Infamous Member Noble VIP

    100%
    Okay. And yeah, they're all blazes...
     

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