Lag seems to be a real issue among Noble Craft, it just seems to randomly occur and just stays there until server crashes or is reset. Now, I can't fully blame Noble Craft for the lag spikes because the other half of the culprit is BeastNode, the host provider. For those who don't know, lag on Minecraft is caused by but not limited to: Player activity, plugins, plugin activity, world activity, server activity, server bandwidth, and ultimately the host ISP. Without knowing what Noble Craft's server specs are I've drawn the conclusion that maybe Beast Node cannot handle what Noble Craft has brought to it over the recent quarter of a year. So what are Noble Craft's tech specs? Could another provider provide more stability than BeastNode? NobleProductions
From a bit of quick research I've done, BeastNode seems to be one of the best server hosts out there. While they may be bluffing on that sort of stuff, I couldn't really find any other better server hosts worth investing in.
I've looked at larger Minecraft servers and don't see any of them using BeastNode, this is why I've come to wonder if Noble Craft has outlived BeastNodes capabilities in terms of hosting.
Host is not the issue, nor our specs. We are constantly working on optimizations to the plugins on the server. BeastNode is one of the biggest and one of best server hosting companies out there. I can't tell you much more, sorry.
If host isn't issue then why is there random lag spikes and server crashes? Are you saying it's all from Noble Craft's plugin optimizations? If so, are plugin updates run on live servers before they're even complete? You say it's the biggest and the best. I'll have to research and see exactly how many large servers use Beast Node
There are large varieties of variables that can cause potential lag issues on a server. The specification of our servers should not need to be taken into consideration, as they are way above what is typical for a network of this size. If you delve into our only public IP for the network, you will see the host for this network is in fact SingleHop. If you would like to know how well of a provider SingleHop is, then look at the top two biggest Minecraft networks. They both run on SingleHop. If these top networks believe this host is the best option, then what use would it be going to an alternative? Regarding plugins, we run a massive amount of public and in-house custom plugins to bring you what we have today. Many of the issues we receive are typically from these public plugins, and some are from our own. However, that does not mean we do not test our own plugins; of course we do. If you have ever gone into the quality assurance and play testing phase of any project, you will know that it is impossible to find every single issue before releasing. A particular issue that are extremely difficult to find during testing (which is also a massive problem in the AAA gaming industry to this day) is testing on a massive scale. Plugins we have had made worked perfectly fine in closed testing, but when it's put out there on a much larger scale, that's when certain issues are found. The actual issue with our network currently is the fact that we expanded as quickly as we did. If you have not noticed, we almost doubled our player count, which would have been fine (we have the capacity), but most of the new people went for Survival or Skyblock over the rest, which was not good for us. Survival is a test upon itself. A lot of the features we have in there now from Incomp are heavily tested before being added, but again, with such an increased load on the network so suddenly, it takes its toll. It will not matter the hardware we have. We are working to optimise Noble Craft in any way we can, and the developers have been hard at work to make the servers even better for everyone. It is as new to us as it is to anyone else. Put it this way, our combined RAM is ~160GB on just the current network, and ~20 cores spread across multiple dedicated servers. That is all I can say on it, but it is more than enough.
This is partially true. SingleHop is one of the best providers. However, a simple tracert and whois shows that the top 3 largest networks do not use Beast Node, which is what the original post is about. Beast Node is the middle man in this equation. I also ran a test to see what the top 3 largest networks use. #1 - SingleHop (directly). #2 - Protected by Staminus Communications (DDoS Protection). #3 - Came back with only the ISP information. In short, using a VPS provider, in this case SingleHop, and cutting the host (Beast Node) out of the picture is a much more rewarding move. Though this would require a working knowledge in VPS. I don't doubt the Noble Network or it's plugins. However, I do highly doubt Beast Node as a host. They're just the middle man with an 'easy to use' server manager.
BeastNode has no interference with how we manage our servers. The servers we use are dedicated solely to us. I manage the Linux backend. We don't use a VPS to host the network. Staminus Communications is a frontend mitigation provider, rather than a backend.
But Beast Node is your host. This goes against what you previously stated about the top networks using SingleHop as the host.
The only difference between us and them is that we have a third party that provides us with the server space. Our servers are located in the exact same datacentre as those top servers, regardless. A simple WHOIS on our server would prove this.
There would be no difference in terms of performance. It would be of no benefit to us if we were to do that.
I see. Thank you for your time I really wish I could get your attention like this in the suggestions forums more often